

I came across a mod the other day that simply reverses a wall painting so the figures on the painting face right instead of left. I have been doing a lot of modding for MW recently and after the usual graphic enhancement mods etc, the most common sort of mod are immersion mods, mods that let you get a job, cook food, go camping, write books. I like to roll up a pilgrim character who rarely levels up, but is on a pilgrimage to visit the Tribunal’s holy sites and collect the 36 sermons (there’s a mod that also adds the secret 37th sermon from Oblivion). It’s more interesting to explore the games’ themes of colonialism, religion, racism and politics. Following the main story or doing quests is completely optional – maybe even sub-optimal in some ways. Digging down through layers of culture that have stratified over centuries. I don’t know, but playing Morrowind feels more like anthropology, or archaeology than anything else for me.


I’ve had more fun playing 15 minutes of FONV than I had in 20 hours of Morrowind. Sure, everything’s gray instead of brown, but I don’t feel like I’m taking forever to get from place to place (because I’M NOT,) I feel like the game balance is better, the character models and animations are not complete trash so even with 0 mods it still looks and plays great… So I’ve just started Fallout: New Vegas and holy hell is it a change. I got as far as hearing that there was a Nerevarine (?) prophecy, but not to the point where I found out i’m it. And you have to take ten minutes to get from one interesting thing to another. It’s not that the world is large or has a lot to explore it’s that they’ve spaced all of it out so much, that you’re spending so much of your time just walking down brown halls, or through a brown landscape, to get to a new brown location to meet more brown people. But it’s not a game I have the patience for at this stage of my life. Let me put it this way: I can see why it’s so beloved by those who played it when it was new.
